Tasos has recently posted an update about the major patch for Darkfall Online. Our DarkfallDB.com Dev Tracker picked up the post where Tasos explains the current pre-order situation. He also explains some of the trouble they are having with the pre-order servers. He also mentions the new patch and has a list of some of the fixes.
Quote from Tasos:
Today a substantial patch was
applied to the game. We've also opened up the beta information forums
where you can read the newly released patch notes.
These patch notes, among other things, explain the basics of the
conquest system. We've been working hard on the game as you can see by
the volume of this update, we've already spoken of our commitment to
supporting the game and that's what we'll continue doing. Things are
looking good for launch; the game has been very stable, even though
server and client are still in debug mode.
We feel we should explain what's happening with the pre-ordering even
though it hasn't been officially opened yet: Yesterday we gave the beta
testers some lead time to the pre-order. This was offered not only as a
courtesy but also in order to get reports on any problems before
releasing to the public. Since the pre-order link leaked out, our
system has been overrun by players from all over the world trying to
pre-order at the same time.
Even though areas like Asia are excluded from this release, they remain
major contributors to the heavy server load. This load is many times
above our highest estimate and as a result the system has been very
slow. We've been correcting the few issues that have surfaced while in
the process of increasing our web server capacity-yet again.
We apologize for these problems, we have people working on this around
the clock and should have it fixed by tomorrow. We're disabling the
pre-orders until then. Even though many persistent people have managed
to pre-order successfully, it's just not a good user experience. We'll
post the pre-order information and resume taking pre-orders as soon as
we're back up tomorrow.