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oUF_Banzai

  Download the Curse Client

Project Updated:
Files Updated: Wed, Oct 15 2008
Category: Unit Frames
Tags:

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Project Manager: Rabbit
Additional Authors: No additional authors
Current Version: 3.0-beta2
Downloads Today: 10
Downloads Total: 1,365
Favorites: 2
Comments: 1
  • About oUF_Banzai
  •  

Adds aggro coloring to oUF.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  oUF_Banzai 3.0-beta2 Beta 3.0.2 1,276 10/15/2008
  oUF_Banzai 3.0-beta Beta 2.4.3 28 10/14/2008
  oUF_Banzai-r80255 Beta 2.4.3 28 8/12/2008
  oUF_Banzai-r79322 Beta 2.4.3 4 7/28/2008
  oUF_Banzai-r72252 Beta 2.4.3 6 4/30/2008
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  • fr13nd said 

    Mmm... I havent looked through code yet but if i override function, like help file says and pointing on it in my layout, something like
    local function OverrideBanzai(self, unit, aggro)
    if aggro == 1 then
    self.Color.R1:SetVertexColor(255/255, 0/255, 0/255, 1)
    else
    self.Color.R1:SetVertexColor(0/255, 0/255, 0/255, 0)
    end
    end

    Then aggro for player frame stops working (I can see indicator on party frames if i use showSolo, but no indicator on Player frame), thou texture is active on it and ready to receive info (cuz same code works perfect with DebuffHighlight and the code for texture if same for any unit frame)...

    Also LibBanzai-2.0 methods seems to me work wrong sometimes. Cuz aggro indicator for me never even works if i dont target unit who actually attacks me...

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